(Originally posted in April 17 right after the seminar but I decided to make it little bit more readable.. cause I feel this is quite important.)
"This is really pathetic of me. I could be in Gamers in Society get together the social event but I'm not. What I did after the day's seminar was to take a nap and try to recover. I really want to be social but my gun powder of sociability is completely wet. It is not use to go into a social event if you are not sociable in the event.
I mean, is is out of proportion to use days of reading these presentation papers in advance scribbling notes here and there and then not being able to speak up, let alone to think aloud in the event? Not being able to contact anyone. Fighting against the fuzzy cloud of contradicting desires creeping into themind due to deprivation of sleep, struggling to be present but not really making it.
In the seminar there is room full of interesting people, even interested in the same kind of questions like me. It is plain unfair to be both introvert and depressed at the same time. But then again, life generally is uneven and unfair. Maybe I should just go back to Yoga breathing in concert with other people, give up, pass away with no fuss.
I spent some time with the book Success Built to Last (www.successbuilttolast.com/ ) lately. The recurring theme in the interviews striking for me for me was that that of how people managed converting some handicap into solid motivation for change, (traumatic experience, gross misfortune or oppressed position in society). And then pushing for the change for the benefit for both oneself and the society.
In my case the handicap and motivation would be, clearly, the difficulty of socialising with new people despite of all the years of trying to get around it. With setbacks and defeats. If it is this difficult for some other people they would really need any real help they can get. It is terrible waste of life time and effort if they can't put their other talents in fair use because of gap in sociability. World is full of meaningful things that are only worth something when connected together with other people.
How does all this connect with game studies? From the practical experience of university teachers it is known that some students are more agile in textual communication than spoken. Some tend to act out rather than speak or write. For some drawing is the thing. The stepping stone for each person is higher for some than some other form of communication. Knowing that, one can find different alternatives, some of which will be a lot easier than others.
In any case, it is helpful to have some impulse prior getting started, like this noncommunicative experience in the seminar.
Virtual worlds are designed to reduce the trouble of both getting started and escaping from the situations. If you go physically to some place it takes time and effort. Also it may be difficult to make a graceful exit. But.. it has been weeks when I logged in to Second Life for the last time. The current ability of engaging is suffering some serious burden somewhere there. Now it seems like, maybe, it is like a completely anonymous zero entry level forum is needed. Something that requires absolutely no character development or body language or so would do the trick. like this letter pulling application http://web.okaygo.co.uk/apps/letters/flashcom/
Is there an equivalent for this in RL (real life) social life? Is it like this Yoga thing? I feel I'm returning because it happens to match with the requirements of interaction. The Asanas (postures) by themselves are not important, but the structure in which the experience takes place in the class, for example breathing together in unison.."